Some of the sound effects and backgrounds in the game are reused from Bejeweled Twist.The Star Gem has been discarded in favor of the similar Lightning Gem, which is identical in all but name and its static animation.The Hypercube also adopts the sound effect of the Lightning Gem when it is created, a fact that is also unique to Bejeweled Blitz LIVE.It features a design based on the gem's appearance in Bejeweled 3, although it is much brighter, and without the black bordering seen on the edges of the cube in the Bejeweled 3 design. The Hypercube uses a unique design only seen in Bejeweled Blitz LIVE.The objective is to be the player at the top of the Party. The Party is endless, and after a game ends, Blitz Live auto-joins you to another sixty-second session, continuing from your standings in the previous game(s). All players are placed in a scale on the bottom-left as standard Blitz gameplay commences, with all players placed in bubbles that rise and fall according to matches, detonations of Special Gems, and your position in the Party.
Up to sixteen players connected over Xbox Live can either Join Private Matches or play in a public Xbox Live Party.
This has the exact same gameplay as Battle Local, but your opponent is connected over Xbox Live. If the game is tied, both players are credited with a win. Points is the score accrued from normal play, Style being the rating of the scale of detonation of special gems and quick matches, and Amps being successive legal moves in Classic, or Chains in Twist.Ĭontests are decided in a best-of-three format across the named criteria. Playing against your opponent, the game is scored in three categories. Two players can participate in local, splitscreen multiplayer with two separate controllers. Matching five gems in a row also creates a Lightning Gem, while six gems in a row creates a Supernova Gem, which is only possible in Twist mode.īoth Classic and Twist have identical sub-modes that support multiplayer.
Unlike Bejeweled Twist, creating an intersecting match creates a Lightning Gem instead of a Flame Gem as in the original game. Both the bonus points and notches increase to a full "ring" of ten matches. Successive matches are indicated as notches on the Gem Rotator itself, accompanying a minor score bonus for every chain match. With the cursor over sets of gems, pressing A/B/RT rotates it clockwise, while X/Y/LT moves it counter-clockwise. The Gem Rotator swaps four gems at a time as in Bejeweled Twist, however, in Blitz Live, it can be spun both clockwise and counter-clockwise. Twist mode replicates the original formula from Bejeweled Twist, with major changes. The Hypercube is only available in Classic mode. With the controller, the player uses either the left analog stick or the D-pad to navigate the cursor to select a gem, before pressing one of the four face buttons analogous to its swap direction to create matches. Sixty seconds are allowed for the player to match and score as much points as possible. The game is otherwise identical to the standard Bejeweled Blitz, albeit with the omission of Rare Gems and Coins.īejeweled Blitz Live is divided into two main modes.Ĭlassic mode replicates the original Bejeweled Blitz formula. Bejeweled Blitz LIVE is controlled using the D-Pad or Control Stick to move the cursor, and the buttons to move or twist gems. Bejeweled Blitz LIVE, like its original counterpart, involves scoring as many points as possible in one minute.